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- >>Yes, that is EXACTLY the point. You don't have to worry about
- >>manually grabbing each image nor do you need to draw a box around
- >>them. The AIG works out the area of the images all on it's own and
- >>does so much quicker than you might imagine for pure AMOS.
-
- > Sorry if you picked me up wrongly, when I said drraw a box round
- > each image, I meant when you are drawing the IFF piccy! Simply
- > draw a box around each frame on the IFF (using col 1). Then save
- > the iff (can even be bigger thatn 320 * 256).
-
- Nope, I understood you. What I mean is that the AIG does not
- require you to draw a frame around each image. It will determine
- the image-boundaries all on it's own and grab the image exactly as
- it appears in the IFF, so if you draw a frame around the images,
- the AIG would grab the whole rectangle, frame and all.
-
-
- > My proggy then uses the Point command and grabs everything inside
- > these boxes automatically :) It's quick and very easy. There is NO
- > need to do anything at all. It even sets the Hot Spot to centre, but
- > i'm working on adding a neat GUI so you can choose to position the hot
- > spot at certain points.
-
- I hope the AIG-interface is sufficient. It is modeled after the one I
- used for my EnemyMotionDesigner as I didn't want to spend a lot of
- time on this thing. It's already taken two full days and another 20
- minutes tweaking yesterday, resulting in version1b...
-
- There was something else I was thinking of adding/changing, but I
- can't remember right now, so maybe it wasn't that important...
-
- I think it's quite usable as it is, but I haven't heard from anyone
- yet. I assume this means you either think it's the best thing since
- the Amiga itself and can't stop using it OR you think it's pathetic and
- don't want to tell me...
-
-
- Take care,
- GARFIELD
- _________________________
- Current projects...
- Color merge/redux modules(BLITZ): 90% Complete
- SideShooter(AMOS): 67% Complete
- Webpages(http://www.sosbbs.com/~gbenjam): 12% Complete
-
-